Universitas Indonesia Conferences, The 9th International Symposium of Jurnal Antropologi Indonesia

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Becoming Other: Digital Masking as a Self-Protection Strategy for Generation Alpha in Online Games
Naning Ika Jayanti

Last modified: 2026-06-13

Abstract


As the first generation born entirely into the digital era, Generation Alpha in the Global South grows up deeply mediated by technological infrastructures. For them, online games are not pseudo spaces but lived environments where they experience and interpret reality. However, this digital landscape also harbors various threats of violence and exploitation that frequently often reach into the physical world. Refusing to be passive victims, children actively assert their agency by negotiating virtual identities—constructed through avatars, alter egos, pseudonyms, and distinct characters—as a tactical means of self-protection. Using more-than-human approach and Donna Haraway’s concept of the cyborg, this paper examines the entanglement of identity within the process of digital masking. This transformation into "other" is analyzed as a fabricated safe space engineered to mitigate the risks of violence. Finally, this study argues that such defensive tactics through virtual persona-making represent a concrete manifestation of the pluriversality of childhoods in the Global South, where children independently forge their own survival mechanisms.